Product

Product Decision Framework: MindGames Case Study

A Principal TPM analysis of structured product thinking applied to a consumer application - user research, technical constraints, and incremental delivery.

productdecision-frameworkmindgamesinterview-prep

Executive Summary

MindGames demonstrates how structured product thinking transforms a simple idea into a well-scoped product. This analysis documents the decision framework - particularly valuable for PM/TPM interviews where product sense matters.

Key Insight: Technical constraints shape product scope. Understanding what's hard technically informs what to promise.


Product Context

Initial Brief: Build a mental math training app.

Actual Delivery: Chain-based problem generator with customizable operation mix, dual profile modes (Kid/Adult), and celebration mechanics.

The gap between brief and delivery represents user research and technical discovery - the PM skillset in action.


User Research Findings

Methodology

  • 8 user interviews (4 adults, 4 children ages 8-12)
  • 2 prototype testing sessions
  • Observation of existing math app usage

Key Discoveries

User SegmentPrimary GoalPain PointFeature Implication
AdultsCognitive trainingWant challenge, hate patronizing UXAdult mode: no celebrations, harder defaults
Children (8-12)Homework practiceGet discouraged by errorsKid mode: confetti, encouragement, easier defaults

Pivotal Finding: Children using for homework practice needed encouragement and celebration - this led to the Kid/Adult profile mode feature.


Technical Constraints Shaping Product

Chain-Based Problem Generation

The core mechanic - answers feeding into next problems - required careful thought:

ConstraintChallengeSolution
Clean division17 ÷ 3 = 5.67 breaks the chainStart with highly composite numbers (12, 24, 36, 48, 60)
Natural flowChains feel forced if numbers spike/crashBounded range with gradual progression
Operation balanceUser wants 80% multiplicationWeighted random selection honoring preferences

Algorithm Design Decisions:

Starting numbers: Highly composite (many divisors)
├── 12: divisors [1,2,3,4,6,12]
├── 24: divisors [1,2,3,4,6,8,12,24]
├── 60: divisors [1,2,3,4,5,6,10,12,15,20,30,60]

Cross-Platform Architecture

Targeting web with mobile potential:

DecisionRationaleTrade-off
Next.jsSSG for performance, React for componentsHeavier than vanilla JS
React ContextSufficient for scope, no Redux overheadManual optimization needed
Tailwind CSSRapid styling, responsive by defaultLearning curve for team

Prioritization Framework (RICE-lite)

FeatureReachImpactConfidenceEffortScoreDecision
Chain problemsAllHighHighMedium9MVP
Operation mix sliderAllHighHighLow10MVP
Kid mode + confetti40%HighMediumMedium6v1.1
Timer modesAllMediumMediumLow6v1.1
Leaderboards20%MediumLowHigh2Backlog
Multiplayer10%LowLowHigh1Not planned

Prioritization Rationale: Core mechanic first, personalization second, social features deprioritized due to scope.


Delivery Strategy

Phase 1: MVP (Week 1-2)

  • Core problem generation
  • Basic operation mix
  • Responsive layout

Phase 2: Polish (Week 3)

  • Kid/Adult profiles
  • Confetti celebrations
  • Theme toggle

Phase 3: Hardening (Week 4)

  • 63 unit tests
  • Edge case handling
  • Performance optimization

Release Metrics:

MetricTargetActual
Test coverage70%100% (63 tests passing)
Lighthouse score90+95
Time to interactive<2s1.2s

Interview Application

When asked "Tell me about a product you built":

1. Start with user problem - Not "I built a math app" but "Users needed cognitive training without patronizing UX"

2. Show discovery process - Research findings that changed scope

3. Demonstrate prioritization - Framework-based decisions, not gut feel

4. Quantify outcomes - Test coverage, performance metrics, user feedback

5. Acknowledge constraints - What was cut and why

The differentiator: Showing systematic thinking, not just features delivered.


Key Learnings

1. Constraints unlock creativity - The "highly composite numbers" solution emerged from accepting the division constraint

2. Test with real users early - Kid mode wasn't in the original spec

3. Ship incrementally - MVP validation before polish investment

4. Measure what matters - Test coverage and performance, not vanity metrics


*MindGames is live at [mindgames.zeroleaf.dev](https://mindgames.zeroleaf.dev). Source code and documentation at [GitHub](https://github.com/zeroleaf/MindGames).*